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About This Game The premier single-player MOBA eSports management simulation game.You Set The StrategyRunning an eSports team requires you to make tough decisions:Should you recruit a raw player who could be a star, or someone who can contribute right away?Should you resign a veteran player, or leave money to sign a free agent?Should you trade away your prospects for a player who can help you win now, or stockpile prospects for the future?Make the right choices and you can build a dynasty. But make the wrong choices and you'll get fired! Some Key Existing Features Create an unlimited number of leaguesPlay a league for an unlimited number of years (as much as your computer can handle, could be 100+ or even 1000+ years)Sign players, make trades, and organize the rosterCreate a league that plays for a championship among 6 major conferences (NA, EU, China, Korea, Taiwan, and a Wild Card conference that has many countries)Create a league the has promotion and relegation in either the NA or EUGod Mode lets you customize the leagueEdit playersEdit teamsEdit championsEdit champion relative strength (current patch)Upload custom player filesUpload custom player prospect files (new players becoming pro each year)Upload custom team filesUpload custom champion filesUpload custom patch filesGive players pick and ban guidanceWatch a play by play of any gameReview box scores of any game for any yearReview league player stats for any yearReview league team stats for any yearAutoplay a league and let the AI makes decisions for all teamsMultiplayer allows you to control as few or as many teams as you wantplus many many more! Major New Features Secondary conference and ladder (you can make the ladder as big as you want) for each major conference to allow for promotion and relegation in the league with 6 major conferencesSpring and Fall split formatBetween split tournamentChampion performance is based on champion patch win rates, player champion ratings, champion synergy, champion countering, and champion early/mid/late game win ratesTwo groups of champions to choose from for your leagueCoach Mode that gives the user the ability to draft champions for each game against the AI (GM Mode lets you just pick players and lets the AI draft for both teams if you prefer)More expansive display of champion stats league wide and for each playerSignificant simulation speed improvements from initial versions 6d5b4406ea Title: MOBA GMGenre: Indie, Simulation, Sports, StrategyDeveloper:Zen GM GamesPublisher:Zen GM GamesRelease Date: 29 Jun, 2018 MOBA GM Keygen moba gm beta. moba gm pc game. moba gm roster. moba gm gameplay. moba gm igg. moba gm reddit. moba gm download. moba gm steam. moba gm skidrow. moba game crack. moba gm free download After playing 45 minutes it became evidently clear i was going to refund it.I love this idea and i hope the bugs get fixed, until then im going to stay away from this and as far as anyone else, I suggest to hold off until certain bug elements get fixed.I tried making multiple games where i renamed the entire roster of champions to the actualy league of legends champions and it bugged out and didnt do anything every time. I then tried to make games where i didn't refund it and just run the game as is. Same thing.. The game. Breaks. Immediately. Or at least in a matter of minutes. Even restarting it still yielded error messages, and I'd get stuck on the drafts screen. No play button or anything. So I couldn't even finish drafting and start the match.This is just taking their awful web game and making an awful Steam version. As someone in the process of developing games myself, I had being a harsh critic. But this is a scam. A scam that does. Not. Work. Properly.Do not buy it. If you buy it, make some dumb YouTube video of it breaking. Then refund that\u2665\u2665\u2665\u2665\u2665\u2665because it's like $20 to get literally nothing but frustration.Also, the screenshots show League of Legends champion names. They probably wouldn't get away with it if they kept those, but way to mislead people.Scam city! Woo! Free money for a game they never fixed. They're just hoping you accidentally leave the game open for 2 hours and can't refund so they can slap you with a "GGEZ".... doesnt work a shame it doesnt :(. This is my favorite simulation game ever. The dev works really hard to implement highly requested features with regular updates and answers every thread on the subreddit. The community also does a great job of making awesome leagues for the game with all the real world teams so you don't have to. 10\/10 would run 50 year simulations of the same league with 1 changed variable to compare and contrast again.. 5 July 2018For those unaware, this game is essentially a version of the LoL GM web-based game made into a client-based game. Both of the games are simple text-based games with relatively little player control and randomly generated players. Therefore, the game can certainly come off as bare-bones to those used to more in-depth games such as Football Manager. I must admit that it is hard not to see it that way, however I think the charm of this game is its simplicity. This is a game you can just kind of setup the way you want and let it run without having to micromanage just about anything. It's a neat little game to play on the side while you are working on homework or watching a TV show that is taking up the bulk of your attention. As far as I'm aware this was created by a one-man team and has been an ever evolving project for many years, starting with sports based management games before moving into esports. Therefore, I do give the developer a little leeway in terms of bugs and features, and the amount of time it takes to implement new ideas.All of that said, I simply cannot recommend this game for purchase at $20. At it's current launch state the game runs and that is about it. Half of the features are bugged and will crash your game and you are unable to customize anything without creating or downloading a custom database file, which can be incredibly time consuming. As I stated earlier, the game is incredibly bare-bones and lacks a lot of substance that games like Football Manager bring to the table. Not to mention there is already a web-based version of this exact game available for FREE. I understand that the developer is looking to bring in some much deserved cash flow to continue developing the game, but $20 is just too steep a price to pay. I would be willing to pay at maximum $10 and I feel that somewhere between $5-$8 would be a nice middle ground.I'm a big Paradox Interactive fan so I don't mind supporting a game that is unfinished at launch and will take time to fully flesh out, but that should also come with a lower cash amount needed to get into the game and only later, if the game is doing well, would I be willing to invest more money into it to see continued progress towards the ultimate goal.If you want to try a "demo" of this game go to http:\/\/lol.zengm.com\/ and give it a try! Steam Prep Is Finished, Just Some Debugging Left: It is working on Windows, Mac, and Linux using Steam now. I am going to keep the target release date as Monday, the 25th of June. I'll be spending this week fixing the remaining bugs. I'll give an update next weekend. It is still possible I could push the release date back a few days, but I'm thinking it won't get pushed back beyond June unless something really unexpected comes up.. New Features / Next Steps / Patch Notes: New Features. Release Status / Patch Notes: Release Status. Bug Fixes / Next Update: Bug Fixes. Tentative Release Date: Tomorrow I plan on finishing the Steam prep and submitting it to Steam for final approval to be released. That can take a few days.I'll be spending the rest of the week doing more debugging. It is very possible that it could be ready for release next week. However, I'm going to be safe and give the target date as:Sunday June 17th.. Next Update: Next Update. Bug Fixes, Next Update: Bug Fixes. Bug Fixes / Next Update: Bug Fixes. Champion Synergy/Counter Pages Updated: Champion Synergy/Counter Pages Updated. More Bug Fixes, New Features - 9/2/2018: For this update I added a few smaller features that were highly voted. The other highly voted features are all fairly major going forward. So I'm going to give myself some more time for the next update in order to try to get a more major feature finished. If that goes well that will probably be the new schedule. I can always include some smaller features as well. Currently, I'm thinking 4 weeks/1 month in between updates. Bug Fixes

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